Digital Sculptor in ZBrush, character and texture artist. He graduated in Architecture Graphic and Multimedia Design, then he deepened his studies in the three-dimensional world in a master’s degree in computer graphics and animation. He began working as a 3D graphic to create architectural and interior design renders, but his passion for film and visual effects led him to get a specialization in hard surface modeling and organic modeling. He worked as a freelance modeler to national and international movies since 2013, accumulating experience on the integrated effects directly on film sets. In 2014 he began his teaching career as Professor of Organic Modeling and Digital Techniques of Animation. In 2015 he began another 3D scans training course, a technology capable of acquiring to the optical mode a physical surface (photogrammetry) so as to be able to reconstruct perfectly in digital. In 2016 he took part in the winning team of the David di Donatello for best Visual Effects by Tale of Tales by Matteo Garrone (award to Makinarium company). He obtained 3 Autodesk certificates, specialized in software like ZBrush, Maya, Keyshot and After Effects and Photoshop.